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| INTRODUCTION The Basic Concept Requirements & Grading Playing the Game PUBLISHED GAMES (PEARSON) Athens in 403 B.C. Confucianism, 1587 Darwin & the Rise of Naturalism Defining a Nation: India, 1945 Henry VIII & the Reformation Parliament Patriots, Loyalists & Revolution in NYC Rousseau, Burke & Revolution in France Trial of Anne Hutchinson Trial of Galileo, 1616-33 GAMES IN DEVELOPMENT Beware the Ides...: Rome, 44 BCE Collapse of Apartheid in South Africa Constantine & the Council of Nicaea Forest Diplomacy, 1756-57 Greenwich Village, 1913 Evolution in Kansas, 1999 Marlowe and Shakespeare, 1592 Second Crusade: Acre, 1148 Struggle for Civil Rights, 1963-66 Trial of Antonio Gramsci NEW GAME DESIGNS 2008-09 RFP Results |
NEW GAME DESIGNS IN DEVELOPMENT:
The following projects were selected as “Games in Development” in the Fall 2009 Call for Proposals by the Reacting Advisory Board. Among them, seven received $2,000 grants to help support materials development and testing. America’s Founding: The Constitutional Convention In the second half of the game, the Convention responds to reports written by committees attempting to resolve delayed matters and to put the constitution in its finished form. How to elect the president, what to do about slavery, and whether to include a bill of rights are just a few of the issues that come up at this time. The game ends in a vote to accept or reject the constitution. The constitution drafted by students need not replicate the one produced in Philadelphia; however, freedom of action is constrained by the fact many of the same structural problems and historical contingencies are in place. Thus students will find improving upon the Electoral College, for example, to be not that easy. About the Designer: J. Patrick Coby is professor of Government at Smith College where he teaches courses in political theory. He is author ofSocrates and the Sophistic Enlightenment: A Commentary on Plato’s Protagoras, Machiavelli’s Romans: Liberty and Greatness in the Discourses on Livy; Henry VIII and the Reformation Parliament (“Reacting to the Past”); Thomas Cromwell: Machiavellian Statecraft and the English Reformation; and of over eighty articles and reviews. Defining the Mind: The APA in the 1970s Background events that inform the discussions include the rise of psychopharmacology, the Kinsey study, the split between Anthropology and Psychology, and the Behaviorist philosophy of science-based critiques of Wundt’s introspective protocol and Gestalt Psychology. About the Designer: Peter Bradley is Assistant Professor of Philosophy, where he specializes in Metaphysics, Philosophy of Mind, Cognitive Science. His research focuses on the interface between psychology, physics, and philosophy in the study of color and color vision. In recent years, his research interests have led to a study of the early era of American Psychology, focusing on the work of Christine Ladd-Franklin, David Katz, and the Gestalts. Kentucky, 1861: A Nation in the Balance As one of the northernmost slaveholding states, Kentucky plays a pivotal role in the crisis unleashed by Lincoln’s election in 1860. Student roles include political leaders, newspaper editors, and militia leaders. Opening with a special session of the legislature, Kentucky, 1861: A Nation in the Balance forces students to struggle with the complex and divided loyalties of their roles. They must determine how to reconcile varied motivations, interests, and ideologies with an unprecedented and intensely combustible situation. Informed by assorted speeches, debates, and political tracts, students debate the cultural, economic, and political concepts driving secession while reacting to a constantly shifting political and military situation. Through the use of rhetoric, the press, and paramilitary action, they struggle to alter the fate of the nation. King or Commonwealth? The English Civil War, 1647–1652 It is the fall of 1647 and England is in chaos. Parliament’s New Model Army has routed King Charles I’s forces on the field of battle, but stability proves to be extremely fragile. In response to the Puritan Parliamentarians’ decision to disband the Army without pay, the disgruntled soldiers have arranged to meet at Putney to debate the nature of political representation and challenge the authority of both King and Parliament. Charles is in custody at Hampton Court, but the growing tension between Parliament and the Army, coupled with an army of Scots to the north, does not bode well for peace. Furthermore, a wave of political tracts has flooded the nation, advocating everything from Hobbesian absolutism to universal democracy, and roused the people to unprecedented involvement in the affairs of government. This enthusiasm for politics is coupled with millenarian expectations, as the horrors of the war bring about the spectre of the apocalypse. Living History in 1894 Korea: The Kabo Reforms Living History in 1894 Korea: The Kabo Reforms situates students in the great debates over reform that swept East Asia following the irruption of Western imperialism in the second half of the nineteenth century. The game is set in the Deliberative Council, a body established by the Korean court in the midst of the Sino-Japanese War to discuss and implement measures to restructure government, economy, society, and education. Members of the Deliberative Council represented a wide range of opinions. Those pushing for radical reforms included men who had studied in Japan under Fukuzawa Yukichi and men who had studied at schools in the United States. There was also a significant conservative Confucian group of the Eastern Way, Western Machines persuasion who, following the example of Qing China, sought to strengthen the traditional order by selectively adopting Western technology. The Council was presided over by the erstwhile isolationist, the Taewŏn’gun, who was also the father of King Kojong. The Council’s deliberations took place amid palace intrigue and foreign pressures. Students will have to consult a wide range of writings from Korea, including Yu Kilchun’s Observations from a Journey to the West, as well as key documents by Japanese and Chinese thinkers, in constructing their arguments for and against reform. About the Designers: John Duncan is professor of Korean history at UCLA and has published widely on Korean history and Confucianism. Some of his publications include The Origins of the Chosŏn Dynasty and such co-edited volumes as Rethinking Confucianism: Past and Present in China, Japan, Korea, and Vietnam and Reform and Modernity in the Taehan Empire. Jennifer Jung-Kim has a Ph.D. in modern Korean cultural history from UCLA, has published a number of articles on the construction of gender roles in colonial Korea, has taught at Smith, Occidental, and UCLA and is now Senior Editor and Assistant Director of the Center for Buddhist Studies at UCLA. London, 1688: Revolution, Coup, or Royal Renegotiation? The king is gone, long live who? Acting as members of the 1688-1689 Convention Parliament, students will use Locke, Hobbes, contemporary pamphlets and memoirs to determine the future of monarchy in the British Isles. Can the constitution abide the removal of a king? Can parliament make conditions on a monarch and control the purse strings of the nation? This game examines all the facets of 1688 historiography, from theories that the revolution was motivated by religion, driven by economic pressure, linked to a larger European move to absolutism and part of longer tradition of limiting royal power reaching back to the Civil War and forward to the American Bill of Rights. In grappling with these issues, participants will dismantle the inevitability of William and Mary's succession to the throne and achieve a better understanding of 17th century religion and political theory. Margaret Sankey is Associate Professor of History at Minnesota State University Moorhead. She holds a Ph.D in European History from Auburn University (2002). Her research was published as Jacobite Prisoners of the 1715 Rebellion: Preventing and Punishing Insurrection in Early Hanoverian Britain and in the Past and Present article with Szechi, "Elite Culture and the Decline of Scottish Jacobitism". Modernism vs. Traditionalism: Art in Paris, 1888-89 This game considers the question: What is Art? Students will debate principles of artistic design in the context of the revolutionary changes that began shaking the French art world in 1888-89. Images from the 1888 Salon and the tumultuous year that followed provide some of the “texts” that form the intellectual heart of every Reacting game. Students must read these images and use them as the basis of their positions. In addition to these visual texts, students will read art criticism from the period, which will help to form the basis of their own presentations in favor of one art style over another. These discussions are complicated and enriched by secondary debates over the economics of art, the rise of independent art dealers, and the government’s role as a patron of the arts. An additional feature of this game will include an optional “art lab,” which teaches students about the issues that French artists faced in the late nineteenth century through a studio-based, hands-on project. About the Designers: Gretchen K. McKay is trained as an art historian as well as an artist, with significant training and experience in oil painting. She has been active in the art history field, with her most recent publication focusing on the nineteenth-century reception of medieval art. She teaches art history at McDaniel College. Nicolas W. Proctor is an historian and an experienced Reacting instructor and game designer. His Forest Diplomacy Game has been in the Reacting pipeline for some time and he is also involved in the development of games by other authors. He teaches history at Simpson College. Michael A. Marlais is a well-known art historian specializing in nineteenth-century French art, with several books to his name on the topic. He also concentrates on French art criticism, especially at the end of the nineteenth century, which will be a critical part of the Art Game’s structure. Michael teaches art history at Colby College and continues to research aspects of French art in the nineteenth century. Petrograd, 1917 “Petrograd 1917” plunges students into the aftermath of the collapse of the Imperial Russian government in February 1917 during World War One. Students represent different factions striving to shape Russia’s future government in the wake of Imperial collapse. As the game opens, Russian liberals and moderate socialists hold power in the Provisional Government, recognized by Russia’s WWI allies; but the quarrelsome revolutionaries [Bolsheviks (communists), Mensheviks (communists) and Socialist Revolutionaries (agrarian socialists)] in the Petrograd Soviet control workers’ organizations and the support of the common people, including many of Russia’s soldiers. Students will confront both political and practical problems as they decide the fate of the empire: what form of government should the future Russian state have? How can social justice be ensured for the majority of Russia’s population? How will the students placate the Allies’ demands for Russia to recommence an aggressive war effort, while acquiring bread and restoring stability to the lives of Russia’s hungry and exhausted peoples? Finally, how will the calls for revolutionary overthrow be heard? Will the revolutionaries be crushed? Will the moderate revolutionaries prevail in their wait for the proper conditions and for the mass of peasants and workers to rise on their own? Or will history repeat itself and the Bolsheviks seize power? About the Designer: David I. Burrow is assistant professor of history at The University of South Dakota, teaching courses in modern European history. He earned his MA and PhD at the University of Wisconsin-Madison, and specializes in the history of nineteenth-century Imperial Russia. He incorporates Reacting games into his course for USD’s Honors program, Honors 111, “Ideas in History.” Rage Against the Machine: Technology, Rebellion, and the Industrial Revolution Rage Against the Machine is set in the midst of the period of wage crisis, class conflict, and rapid technological change in Manchester, England during the early years of the Industrial Revolution. The players are drawn from all classes of society, from lords to laborers and everything in between. This game provides a platform for deep discussion of the complexities of the Industrial Revolution by engaging the students in serious reading of key historical texts (Adam Smith, David Ricardo, Robert Owen) and prompting subsequent debates about industrialization, unemployment, labor exploitation and the impact of technology on traditional manufacturing. About the Designer: Megan Squire is an associate professor of Computer Science at Elon University. Her primary research focus is on open source systems, "hacking capitalism", and a commons-based peer production of software. This interest has spawned the development of a General Studies seminar in Technology and Society, which allows student exploration of the impact of technology on societies, specifically through role playing the Trial of Galileo in 1616 and the Industrial Revolution in Manchester 1817. Megan has a PhD in computer science from Nova Southeastern University. Red Clay 1835: Cherokee Removal About the Designers: Jace Weaver is Franklin Professor of Religion and Native American Studies and the Director of the Institute of Native American Studies at the University of Georgia. He has published 10 books in the field and was the advisor in the “Trail of Tears” episode of “We Shall Remain” series of American Experience on PBS. Laura Adams Weaver is a lecturer in English and Native American Studies at the University of Georgia. She is the author of numerous articles on Native American history, literature, and culture. The Josianic Reform: Deuteronomy, Prophecy, and Israelite Religion The Josiah Game, set just before a monotheistic reform of Israelite religion (622 BCE), takes up several tensions within the Bible: “the one versus the many gods,” the nature of sacred text and prophecy, and the conflict of ideas within the Bible itself. The central conceit is that the action takes place at the moment of 2 Kings 23:1-3a when all the elders and people of Judah assemble to hear a newly discovered “Scroll of the Teaching” read out to them. The de Wette hypothesis proposes that Deuteronomy is the very text found. The game makes this moment the center of gravity around which discussion of the Hebrew Bible and the practice of Israelite religion revolve. The disintegrating power of the Assyrian Empire supplies an international context for the nation to imagine recovering lost territory if it pleases God by reforming. You are a woman, the prophet Huldah, who vets the scroll: How will you defend it? You are of the royal house: Should you ally with Egypt? You are a Traditionalist: Won’t these changes “remove the ancient landmarks?” The Documentary hypothesis—the literary-historical notion that the Torah grew out of a set of traditions, documentary “sources,” and editorial activity—takes seriously the competing idea sets within the Bible. Why does the found-scroll differ in tone and ideas from the Priestly and Yahwistic traditions? The game’s factions “embody” these idea sets and play out their tensions. About the Designers: Adam L. Porter is an associate professor of Religion and Philosophy at Illinois College. His research specialty is Second Temple Judaism (Judaism from ca. 550 BCE to 70 CE) and has taught a wide range of courses in Bible, as well as Abrahamic religions, Ancient Near Eastern Religions, and Art and Archaeology of the Ancient Mediterranean. He is interested in new pedagogical methods and is author of Introducing the Bible: An Active Learning Approach (Prentice Hall, 2005) and has been experimenting with role-playing games in his classroom for several years. David Tabb Stewart is assistant professor of Ancient Near Eastern Religions in the Department of Religious Studies at California State University, Long Beach (and formerly associate professor of Religion and Philosophy at Southwestern University, Georgetown, TX). His Ph.D. was earned at the University of California, Berkeley in Near Eastern Studies with specialties in Hebrew Bible and Hittitology and particular attention to ancient Near Eastern law and ritual. He is currently working on the book, Ancient Sexual Laws. Stewart has taught a wide array of courses in Western Religions, Hebrew Bible, and ancient Near Eastern myth and ritual. |
© 2009 REACTING TO THE PAST™ | Barnard College | 3009 Broadway, New York, NY 10027 | 212.854.6627 | E-MAIL Photo credits: Parthenon by Toon Possemiers; Statue of Galileo by David MacLurg; Statue of Confucius in Suzhou, China by Gautier Willaume; Statue commemorating the French Revolution by Bleex; View of British Parliament by Graeme Purdy. All photos © iStockphoto. |
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